Lancer House Rules: Structure & Overheating
Lancer implements “wound”-like rules for when a mech suffers damage or strains their reactor. However, if a mech is unlucky, these “wounds” can cause them to lose a turn, take double damage, or destroy them outright. While many players in the Lancer community find these consequences acceptable, this system has prompted others to develop more […]
Lancer House Rules: Structure & Overheating Read More »
