Renown, Repairs, & Advancement

(Part of my Relativistic Paladins series.) Albatross wings quickly travel from one flashpoint to another, providing rapid triage with surgical precision. As such, wings do not often engage in prolonged missions with clear endings. They have ample opportunity to avail the makteba’s printers for repairs, so License Level advancement instead becomes a matter of renown: […]

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Lancer House Rules: Structure & Overheating

Lancer implements “wound”-like rules for when a mech suffers damage or strains their reactor. However, if a mech is unlucky, these “wounds” can cause them to lose a turn, take double damage, or destroy them outright. While many players in the Lancer community find these consequences acceptable, this system has prompted others to develop more

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