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Combining Modular Objectives

(Part of my Modular Objectives series. Prototype Pattern Groups includes the latest version of these rules.)

As mentioned, modular sitreps may be combined into a single, multi-stage sitrep. Budget both total Duration and Enemy Forces for the combined sitrep as follows:

  • Short + Short: Budget as Medium.
  • Short + Medium: Budget as Long.

By default, follow initial Deployment for the first of the two composing sitreps (if reasonable); augment deployment to fit the fictional scenario. The composing sitreps’ objectives are each treated as if they were their original, respective durations for the purposes of scoring and determining victory.

The combined sitrep may require one sitrep to be completed before the other, or the two may overlap in some way. Flexible design is encouraged in order to best fit the fiction. The following examples illustrate just how adaptable these objectives can be.


Ambush: Seize + Quell

Take several defensive positions (Seize objectives), then Quell an incoming, unsuspecting opposing force.


Capture: Quell (Vanquish) + Transport

First, defeat the Ultra. Next, drag their wreckage, pilot, or black box to an EZ.


Endure: Seize (Gauntlet) + Fortify (Survive)

Take control of a Seize objective, then Survive the retaliating enemy forces for 3 rounds.


Evacuate: Triangulate (Decoy) + Transport (Collect)

Find the real Decoy objectives (e.g., vehicles with civilians inside). As soon as a real objective is identified, it may be dragged to a nearby EZ.


Hunt: Quell (Vanquish) + Fortify (Holdout)

The PCs and an opposing force hunt an Ultra Monstrosity (Lancer, pp. 324–325). Once the Ultra is slain, the PCs must secure the corpse from hostiles.


Meltdown: Seize (Gauntlet) + Transport (Escape)

Sabotage a Gauntlet objective. Then, extract from an EZ before it explodes in 3 rounds.


Pillage: Blitz (Ruin) + Transport (CTF & Collect)

Score or destroy several Blitz objectives, then pick up the heavy loot and carry it to a nearby EZ. Only one piece of loot may be carried at a time.


Rally: Fortify (Survive) + Seize

Survive an opposing onslaught for 3 rounds, at which point allied forces arrive and take control of the flanking IZs. With the tides turned, secure forward positions for those allies, as indicated by Seize objectives.


Retrieve: Triangulate + Transport

Discover the Triangulate objective’s location, then drag it to the EZ.


Thieve: Quell (Purge) + Blitz (Fetch)

Eliminate several high-value targets, Interacting to pick up their valuables along the way before absconding with the treasure in an EZ.


Usurp: Blitz + Fortify

After each Blitz objective is scored, it becomes a Fortify objective that accrues 1 point per round while controlled by the PCs, as normal.


Withdraw: Fortify (Survive) + Transport (Escape)

Hold a defensive position for 3 rounds until an allied dropship arrives, then extract on that dropship.

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