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February 2026

Lancer House Rules: Structure & Overheating

Lancer implements “wound”-like rules for when a mech suffers damage or strains their reactor. However, if a mech is unlucky, these “wounds” can cause them to lose a turn, take double damage, or destroy them outright. While many players in the Lancer community find these consequences acceptable, this system has prompted others to develop more […]

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Modular Objectives

Lancer’s sitreps make large strides towards objective-based gameplay in a TTRPG genre often geared towards “killing the other team more efficiently.” However, they often struggle to anchor themselves in the fiction: What do “control zones” and “victory points” mean in a diegetic sense, and how come a character can earn points just by standing in

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